Fri
Apr
19
06:30 PM
713 - Pink LIghtning
707 - Men In Black
Fri
Apr
19
07:30 PM
716 - Danbury Trashers
715 - Goons
Fri
Apr
19
08:30 PM
701 - Kraken
710 - Tuna Monkey Squids
Fri
Apr
19
09:30 PM
706 - Phantoms
702 - Stony Plain Chargers
Mon
Apr
22
07:00 PM
103 - Guardians
102 - Avengers
Mon
Apr
22
07:30 PM
403 - Kraken Colas
303 - Centaurs
Mon
Apr
22
08:00 PM
305 - The Heartbreak Kids
301 - Mighty Ducks
Mon
Apr
22
08:30 PM
402 - Screamin Eagles
401 - Alberta JR Ooks
Mon
Apr
22
09:00 PM
302 - Yetis
404 - Cyclops
Mon
Apr
22
09:30 PM
711 - Booty Snatchers
704 - Large Boars
Tue
Apr
16
08:30 PM
702 - Stony Plain Chargers
701 - Kraken
7
13
Tue
Apr
16
09:30 PM
710 - Tuna Monkey Squids
708 - Trashers
9
4
Wed
Apr
17
06:30 PM
712 - Hounds
711 - Booty Snatchers
4
3
Wed
Apr
17
07:30 PM
709 - The Park
704 - Large Boars
14
5
Wed
Apr
17
08:30 PM
714 - The GC
715 - Goons
1
13
Wed
Apr
17
09:30 PM
713 - Pink LIghtning
703 - Sr Wolfpack
5
16
Thu
Apr
18
06:30 PM
712 - Hounds
704 - Large Boars
5
7
Thu
Apr
18
07:30 PM
716 - Danbury Trashers
714 - The GC
12
6
Thu
Apr
18
08:30 PM
708 - Trashers
705 - Stangs
6
7
Thu
Apr
18
09:30 PM
711 - Booty Snatchers
709 - The Park
6
10

Settling Tie Games


Settling Tie Games With Shootouts (Edmonton Inline Rules)

  • This will only be done in the Martin Yonge Ice Breaker Tournament and Regular League games.
  • The winner of the shootout will get 2 points for the win; and the loser of the shootout will get 1 point for the tie.
  • Note 1: the shootout will take place without delay at the end of the tied game.
  • Note 2: If one team (or both) does not have a goalie available there will be no shootout and each team will get one point for the tie game.

Procedure:

  1. The timekeeper will set the score on the score clock to 0-0 and will write "SHOOTOUT" immediately below the record of goals scored in regulation time.
  2. The home team will decide whether to shoot first or second.
  3. The teams will alternate shooters until each team has had 3 players shoot (unless it would be unnecessary to send all 3 if the game could be decided with fewer shooters.)
  4. The timekeeper will record the jersey number of the shooters in the appropriate score column of the game sheet and mark "X" beside a failed attempt and "Y" to indicate a goal.  When a goal is scored add one (1) to the scoreboard.
  5. If the game is still tied after teams have sent 3 shooters each;                                                                              

a) the shootout continues as teams alternate shooter one at a time until a winner can be declared.                                  

b) all the non-goalie players (shooters) on the team must be used before a player can shoot a second time and, the same rotation of shooters must be used in exactly the same order as the first time through the line-up.

6. When the winner is decided the game sheet shall reflect a one goal margin for the final score. (e.g. A game that ends 6-6 in  regulation time will end as a 7-6 game after the shootout.

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