Mon
Jun
16
06:30 PM
301 - AA Studs
302 - Leduc Rubber Puckies
Mon
Jun
16
07:00 PM
203 - Team C
206 - Oil Spills
Mon
Jun
16
07:30 PM
304 - Silky Mitts
403 - Bulldogs
Mon
Jun
16
09:30 PM
502 - Highlanders
506 - The Junkyard Dogs
Tue
Jun
17
08:00 PM
701 - Solar Bears
702 - Sr Wolf Pack
Thu
Jun
19
07:00 PM
703 - Pink Lightning
W 1A
Thu
Jun
19
08:00 PM
702 - Sr Wolf Pack
701 - Solar Bears
Fri
Jun
20
08:00 PM
701 - Solar Bears
702 - Sr Wolf Pack
Thu
Jun
12
07:00 PM
303 - High Rollers
307 - Young Gunz
8
9
Thu
Jun
12
07:00 PM
508 - Hornets
507 - The Park
10
2
Thu
Jun
12
07:30 PM
406 - Mighty Ducks
407 - Pink Panthers
10
8
Thu
Jun
12
07:30 PM
506 - The Junkyard Dogs
503 - Lambert
10
6
Thu
Jun
12
08:00 PM
305 - Pylons
306 - Sky Strikers
16
10
Thu
Jun
12
08:00 PM
704 - Stony Plain Chargers
705 - Stangs
6
4
Fri
Jun
13
06:30 PM
202 - Team B
201 - Team A
4
11
Fri
Jun
13
07:30 PM
206 - Oil Spills
204 - Team D
6
10
Fri
Jun
13
08:30 PM
501 - Berger Boys
508 - Hornets
6
12
Fri
Jun
13
09:30 PM
705 - Stangs
704 - Stony Plain Chargers
1
7

Settling Tie Games


Settling Tie Games With Shootouts (Edmonton Inline Rules)

  • This will only be done in the Martin Yonge Ice Breaker Tournament and Regular League games.
  • The winner of the shootout will get 2 points for the win; and the loser of the shootout will get 1 point for the tie.
  • Note 1: the shootout will take place without delay at the end of the tied game.
  • Note 2: If one team (or both) does not have a goalie available there will be no shootout and each team will get one point for the tie game.

Procedure:

  1. The timekeeper will set the score on the score clock to 0-0 and will write "SHOOTOUT" immediately below the record of goals scored in regulation time.
  2. The home team will decide whether to shoot first or second.
  3. The teams will alternate shooters until each team has had 3 players shoot (unless it would be unnecessary to send all 3 if the game could be decided with fewer shooters.)
  4. The timekeeper will record the jersey number of the shooters in the appropriate score column of the game sheet and mark "X" beside a failed attempt and "Y" to indicate a goal.  When a goal is scored add one (1) to the scoreboard.
  5. If the game is still tied after teams have sent 3 shooters each;                                                                              

a) the shootout continues as teams alternate shooter one at a time until a winner can be declared.                                  

b) all the non-goalie players (shooters) on the team must be used before a player can shoot a second time and, the same rotation of shooters must be used in exactly the same order as the first time through the line-up.

6. When the winner is decided the game sheet shall reflect a one goal margin for the final score. (e.g. A game that ends 6-6 in  regulation time will end as a 7-6 game after the shootout.

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