Sun
Apr
28
01:00 PM
501 - The Park
508 - Rasko
Sun
Apr
28
02:00 PM
712 - Hounds
714 - The GC
Sun
Apr
28
03:00 PM
711 - Booty Snatchers
716 - Danbury Trashers
Sun
Apr
28
04:00 PM
702 - Stony Plain Chargers
710 - Tuna Monkey Squids
Mon
Apr
29
07:00 PM
103 - Guardians
101 - Dust Pans
Mon
Apr
29
07:30 PM
304 - Silky Mitts
305 - The Heartbreak Kids
Mon
Apr
29
08:00 PM
303 - Centaurs
404 - Cyclops
Mon
Apr
29
08:30 PM
403 - Kraken Colas
302 - Yetis
Mon
Apr
29
09:00 PM
503 - Red Rockets
507 - Berger Boyz
Mon
Apr
29
09:30 PM
706 - Phantoms
703 - Sr Wolfpack
Wed
Apr
24
09:30 PM
714 - The GC
704 - Large Boars
11
8
Wed
Apr
24
10:00 PM
709 - The Park
716 - Danbury Trashers
6
3
Thu
Apr
25
07:00 PM
101 - Dust Pans
103 - Guardians
13
13
Thu
Apr
25
08:00 PM
504 - Unicorns
506 - Cyclones
6
8
Thu
Apr
25
09:00 PM
505 - Puck Hounds
402 - Screamin Eagles
8
5
Thu
Apr
25
10:00 PM
703 - Sr Wolfpack
710 - Tuna Monkey Squids
12
5
Fri
Apr
26
06:30 PM
102 - Avengers
101 - Dust Pans
3
13
Fri
Apr
26
07:30 PM
401 - Alberta JR Ooks
502 - Highlanders
13
5
Fri
Apr
26
08:30 PM
508 - Rasko
503 - Red Rockets
1
0
Fri
Apr
26
09:30 PM
707 - Men In Black
701 - Kraken
2
18

Settling Tie Games


Settling Tie Games With Shootouts (Edmonton Inline Rules)

  • This will only be done in the Martin Yonge Ice Breaker Tournament and Regular League games.
  • The winner of the shootout will get 2 points for the win; and the loser of the shootout will get 1 point for the tie.
  • Note 1: the shootout will take place without delay at the end of the tied game.
  • Note 2: If one team (or both) does not have a goalie available there will be no shootout and each team will get one point for the tie game.

Procedure:

  1. The timekeeper will set the score on the score clock to 0-0 and will write "SHOOTOUT" immediately below the record of goals scored in regulation time.
  2. The home team will decide whether to shoot first or second.
  3. The teams will alternate shooters until each team has had 3 players shoot (unless it would be unnecessary to send all 3 if the game could be decided with fewer shooters.)
  4. The timekeeper will record the jersey number of the shooters in the appropriate score column of the game sheet and mark "X" beside a failed attempt and "Y" to indicate a goal.  When a goal is scored add one (1) to the scoreboard.
  5. If the game is still tied after teams have sent 3 shooters each;                                                                              

a) the shootout continues as teams alternate shooter one at a time until a winner can be declared.                                  

b) all the non-goalie players (shooters) on the team must be used before a player can shoot a second time and, the same rotation of shooters must be used in exactly the same order as the first time through the line-up.

6. When the winner is decided the game sheet shall reflect a one goal margin for the final score. (e.g. A game that ends 6-6 in  regulation time will end as a 7-6 game after the shootout.

RAMP Registration

Join thousands of association partners using RAMP Registration Solutions.

More Information

RAMP Official Assigning

#1 with Officials...for very good reasons.

More Information

RAMP Websites

Manage your identity from the palm of your hand to the top of your desk.

More Information

RAMP Team App

Keep your coaches, parents, athletes, and fans connected, seamlessly.

More Information